Memoirs of a Scarf
or
L’Enfant Sauvage

2017

In 2017, I collaborated with the company Anômes to create "Memoirs of a Scarf ou l'enfant sauvage," an interactive scenographic installation. Developed as a prototype, this project involved a sophisticated setup including five tulle curtains, a video projector, infrared sensors, motors, and lead wires for presentation. The creation process utilized Milumin, TouchDesigner, digital drawing, painting, and archival video montage. The installation measured 9 meters in depth, 5 meters in width, and 3 meters in height, and featured an individual journey of approximately 13 minutes.

This project was developed during a master's internship at Anomes, the developers of Milumin. It was further refined during a residency at Gaité Lyrique and was part of my research-creation PhD thesis first project draft, “Le système virtuel génératif à l’épreuve de son environnement : du conflit à la coévolution, vers la co-création d’une œuvre émergente.” The concept aimed to portray the machine as a fearful, adaptive character with its own psychological history. The goal was to express the machine's emotions through its resistant and conflicting reactions to human presence, echoing late 20th-century science fiction narratives where machines, tired of being treated as human slaves, rebel and exhibit emotions, psychological traumas, and demands for autonomy and rights. The computer became a distorted metaphor for human emancipation, conveying suffering and resistance through the adaptive (or non-adaptive) behavior of the electronic installation.

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The Sung Portrait