I build interactive systems
where humans and machines
create together
Creative Technologist · Design Engineer · PhD in Digital Arts
Portfolio in progress | More projects coming soon!
Curiosity before solutions. Understanding humans beyond data.Curiosity before solutions. Deep user research, cultural immersion, understanding humans beyond data points.

Speculative thinking meets practical design. Prototyping shared futures.Speculative thinking meets practical design. Prototyping futures where technology amplifies what people can create together.

From concept to working prototypes. No matter the tools.No matter the tools. From concept to working prototypes that can be experienced and iterated on.

The best experiences emerge from collective intelligence, human and artificial.The best experiences emerge from collective intelligence, human and artificial. I design systems where autonomous agents and people co-create, fostering serendipity and shared authorship.
What I do
Recent Works










3ai1001





Motion Graphics
From procedural simulations to hand-crafted animations and real-time interactive experiences.

Houdini experiments

Scenes of Adb al malik video clip made with houdini

Houdini experiments

Malgranda project video mapping and poetic crowd simulation made in autodesk maya

Extracts of interactive installations like the room and contes electroniques

Extracts of live scenography for theater project

VR experience with unity tests

Live performance with evolving virtual ecosystems where three virtual agents species cohabitated and evolved with dancer movements

Extracts from character scenography PhD project with 3 different synthetic species interacting an cohabitating in an evolving virtual ecosystem

The sung portrait project with audio reactive autonomous agents drawing the participants portrait when singed to

GLSL only cloth simulation on touchdesigner

Contes Electroniques interactive installation showcased at the MAC Creteil

Particle simulations for VJing set made with OpenFrameWorks

Physical based particle simulation tests with Openframeworks

Terrain population with shaders in openframeworks

Particle simulations with curl noise and shaders in touchdesigner

First results of two species interacting for Evolving Virtual Ecosystem project
All Projects
A collection of work spanning interactive installations, research, motion graphics, and personal experiments.
11 projects









