Creative Technologist—AI interaction · Prototyping · Motion/CG

Hi, I’m Isadora.

I turn abstract ideas, complex concepts, and feelings into animation, user experiences, and immersive interactive environments—combining the latest technologies with traditional craft. My goal: smooth, magical digital pieces where tech, life, and art intertwine. I’ve learned with brilliant people and amazing companies, and my Ph.D. in Digital Arts gave me the autonomy to build work end-to-end—from research and concept to prototype and polish—with reflection, critical thinking, and a dash of science.

Highlights

Samsung Design Innovation Center (NDA Private)

2024 - Present

At Samsung Design Innovation Center (Paris), I prototype next-gen interactions—combining LLM/agentic workflows and diffusion pipelines with front-end demos (React/Next.js, WebGL). I run quick research→prototype loops and craft concept videos to make ideas testable and clear for stakeholders.

Details (protected)

PhD Thesis: Scenography-character : creating autonomous virtual artifacts for the performing arts

2018 - 2024

Ph.D. in Digital Arts — Co-creating with Machines on Stage

My thesis was a practice-based research into how artificial-life systems and dancers can improvise and create together. I designed interactive scenographies that sense movement, generate visuals/behavior (genetic algorithms, complex systems simulations), and adapt live—turning the stage into a partner. I contributed as a research engineer to two international funded projects and served as video scenographer on a theater production to prototype and validate these co-creation methods.

Thesis
Scenography-Character
The Sung Portrait (Interactive portrait made of autonomous agents)
Aliaj Angelus (Evolving Interactive Landscape)
Muséeonaute (Electronic interactive costume)
Published Papers
EVE (Evolving Virtual Ecosystem)

Master’s Dissertation: Artificial Life and Digital Arts

2015 - 2017

Master’s in Digital Arts — Evolving Visuals, Living Systems

My dissertation was a practice-based inquiry into artificial life and interactive arts. I built evolving graphic systems—using genetic algorithms and complex systems models—to simulate life forms and behaviors that adapt in real time. The research unfolded through two large projects, each presented as interactive pieces.